Discussion:
pf, ipf, upnp, and xbox 360
(too old to reply)
matthew sporleder
2007-01-14 15:00:15 UTC
Permalink
Has anyone successfully setup a working ruleset for the xbox 360 using
netbsd? xbox live stuff works, but peer-to-peer games just timeout.

Right now I'm using a really simply pf-nat and all of the tips I found
for opening ports don't work. I saw libupnp (xbox 360 wants to use
upnp) in pkgsrc, but I'm not really sure that's going to help unless
ipf or pf will link against/use it?

Any tips are appreciated-
_Matt

--
Posted automagically by a mail2news gateway at muc.de e.V.
Please direct questions, flames, donations, etc. to news-***@muc.de
matthew sporleder
2007-01-15 00:03:10 UTC
Permalink
Post by matthew sporleder
Has anyone successfully setup a working ruleset for the xbox 360 using
netbsd? xbox live stuff works, but peer-to-peer games just timeout.
Right now I'm using a really simply pf-nat and all of the tips I found
for opening ports don't work. I saw libupnp (xbox 360 wants to use
upnp) in pkgsrc, but I'm not really sure that's going to help unless
ipf or pf will link against/use it?
Any tips are appreciated-
_Matt
I just got this to work sticking with my NetBSD/sparc64 + pf setup
using the miniUPnP daemon available here:
http://miniupnp.free.fr/

I had to comment out the ipx stuff, but the compile went fine without it:
/*#include <netipx/ipx.h>*/
in:
openbsd/getifstats.c

Let me know if anyone else is using this. There were a few warnings
during the compile that didn't look that great, I'm not sure about the
listen configs actually working, but I'll take a functional product
any day of the week. :)

--
Posted automagically by a mail2news gateway at muc.de e.V.
Please direct questions, flames, donations, etc. to news-***@muc.de
Loading...